Hi, I have a Youtube channel where I showcase in-progress and new Indie games, and I featured Snapdragon in this week's episode: https://www.youtube.com/watch?v=jw0wOmX8OtA&t
I hope you turn this into a full game. Much love-
A downloadable game for Windows, macOS, and Linux
Many years ago a calamity befell the island. Go there, show us what changed...
Snapdragon is a puzzle adventure game about recreating photos on an abandoned island. Use the old photos to determine where they were taken and recreate them with your camera. The island has experienced many changes, so figuring out where the photo was taken will be a challenge.
MOVE: WASD or Left Stick
LOOK: Mouse or Right Stick
SNAP PICTURE: Left Click or X button
PICTURE ZOOM: Right Click or B button
RESTART: R or Start button
LEAVE: ESC or Back button
Click download now to get access to the following files:
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I really enjoyed the game.. I would love to see more to this mainly maybe taking more photos that kinda show what happened to the island exactly, but I thought the game was beautiful, and relaxing. I included this in my Indie Game Showcase. Here is the Gameplay Highlight from Indie Game Showcase.
Made a video
Easy to pick up and lovely. Really nice work with this project. :)
Wow, that was quite the unexpected yet spectacular ending. Love the low poly art and overall has a great mood to it.
any plans for steam release?
By steam release, do you mean taking the current version and putting it on steam for free? Or do you mean updating the game and expanding it a bit and then releasing a paid version?
I'm hesitant to do the former since considering the cost of steam direct I'd net lose money. The donations I got on itch (which I super appreciate!) are unfortunately not enough right now to offset the cost of paying for steam direct.
That said, making a paid longer version is something I've been thinking about. So, if people would like to see that happen, I'd definitely consider that :).
Hi there! Really nice and calm ambiance you managed to create! Loved it!
Have you considered participating in our GDWC #gamedev contest?
Check out our itch.io page for more info :)
Thank you for uploading a playthrough, it's really cool to see how people approach puzzles! Glad you found it relaxing :).
This is So Cute
Gorgeous, haunting, thought-provoking, meditative, and fun.
I can't believe I had so many feels in a game I finished in under ten minutes. Well done!
Thank you, I'm glad to hear you liked it! It's nice to hear it was both meditative and haunting , I tried my best to strike a nice balance :).
Wow, getting strong "The Witness" vibes, looks great! Will play as soon as I'm home from work, what were your inspirations for this and how long did you work on this?
Best wishes from Berlin
Thank you! The game was made as part of Paolo Pedercini's Experimental Game Design class at CMU. Throughout the class we make about 6 prototypes and then flesh one of them out. The mechanic came from a theme of "Visual Gameplay". All in all, this game took about 2 - 3 months to make (most of the time was spent 3D modelling). In terms of art, I just early on decided to have pink ground and a purple sky and the rest just came from making zones with fitting color palettes :). Hope you enjoy the game!
Hi, I can't get the Mac version to unpack, could you try re-uploading?
(It's also only 22 bytes so I think the archive is corrupt)
Thank you for letting me know! The zip should have the correct files now :). If possible, could you let me know if it works correctly? I don't have any Mac I can test it on right now so knowing for sure the build is not broken would be super helpful.
yeah it works now, and I finished it in one sitting :)
though for some reason I have to launch Unity OSX games multiple times before they work (having the same problem with a game called Second Earth). but after 2 tries it worked fine!
Thanks! I was very interested in this game as I'm exploring perspective/camera mechanics in my game NUTS myself. Very inspiring.
ps: Tell Paolo I said hi ;)
Oooh NUTS is super cool! I remember seeing a video on it on Kotaku and thinking that it's a super neat idea and lovely art style :). Can't wait to see the full version!
I'll definitely look into the weird launching issue once I get access to a Mac I can test on. I'll also be sure to pass on the hi to Paolo ;)